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[Author] Xinggang LIN(22hit)

21-22hit(22hit)

  • A Real-Time Human Detection System for Video

    Bobo ZENG  Guijin WANG  Xinggang LIN  Chunxiao LIU  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E95-D No:7
      Page(s):
    1979-1988

    This work presents a real-time human detection system for VGA (Video Graphics Array, 640480) video, which well suits visual surveillance applications. To achieve high running speed and accuracy, firstly we design multiple fast scalar feature types on the gradient channels, and experimentally identify that NOGCF (Normalized Oriented Gradient Channel Feature) has better performance with Gentle AdaBoost in cascaded classifiers. A confidence measure for cascaded classifiers is developed and utilized in the subsequent tracking stage. Secondly, we propose to use speedup techniques including a detector pyramid for multi-scale detection and channel compression for integral channel calculation respectively. Thirdly, by integrating the detector's discrete detected humans and continuous detection confidence map, we employ a two-layer tracking by detection algorithm for further speedup and accuracy improvement. Compared with other methods, experiments show the system is significantly faster with 20 fps running speed in VGA video and has better accuracy as well.

  • Real-Time Human Detection Using Hierarchical HOG Matrices

    Guan PANG  Guijin WANG  Xinggang LIN  

     
    LETTER-Image Recognition, Computer Vision

      Vol:
    E93-D No:3
      Page(s):
    658-661

    Human detection has witnessed significant development in recent years. The introduction of cascade structure and integral histogram has greatly improved detection speed. But real-time detection is still only possible for sparse scan of 320 240 sized images. In this work, we propose a matrix-based structure to reorganize the computation structure of window-scanning detection algorithms, as well as a new pre-processing method called Hierarchical HOG Matrices (HHM) in place of integral histogram. Our speed-up scheme can process 320 240 sized images by dense scan (≈ 12000 windows per image) at the speed of about 30 fps, while maintaining accuracy comparable to the original HOG + cascade method.

21-22hit(22hit)